At a glance
The master map
North is up. Every dot is a position the 3D engine reads. Pick an era to see what stands then.
The master map
From the surface the town is a low rounded platform of soil with radiators, airlock heads and a few windows. The shaded areas are what lies under it.
The view
Part One · 1.1
Everything on this page is measured in metres east and north of one point: SpaceX's AP-1 site, our pin (02-03 R-02).
Part One · 1.2
A full Starship is a bomb that is also the way home. Every rocket site on Earth keeps people kilometres from its pads. Ours uses the same gaps.
Part One · 1.3
Dust blows from the north-west (02-05 SU-06). So the quiet, dark, clean things stand upwind of the town, and the loud, dusty, dangerous things downwind.
Part One · 1.4
On Mars the reason is radiation; on Earth it was heat, cold or war. The shape is the same: rooms joined by tunnels, a few doors, a few windows.
Part One · 1.5
A city drawn before anyone lives there is not new. The lessons: leave room, keep farms close, and never build over your own mine.
Part One · 1.6
Inside, you walk. Outside, you drive, on graded roads at up to 15 km/h (03-05 V-09). Nobody strolls to the port.
Part One · 1.7
Most ships never fly again (03-05 V-07). They stand where the map puts them, for decades, in air too dry to rust them.
Part One · 1.8
If sunlight and wind replace the reactors (03-03 G-16 to G-18), this is the ground they need. It is much bigger than the City, so it gets its own map. Our world, Low confidence (FC-21).
By era
Checked every build
Part Two
Best guesses for our world. Each has an ID and a confidence level, is cited as 04-01-01 plus its ID, and can be challenged on its own.
Where it fits
What changed